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Overview

 This game had a nice environmental setup. 3D with pixel art characters has always been something I found fascinating. If the devs lean more into the Five Nights at Freddy route gameplay-wise and they keep working on this, this has a lot of potential. The environment has a similar cartoony feel to a game called “Toon Town”, which definitely sets up a creepy/quirky environment. 

My story questions . . .

  • If there's a monster, and we're standing in a hallway, why can't the protagonist move?
  •  Where in area 58 are we? Why are we there?
  •  storwise, if this is area 58, where are the military personnel? Are they dead? Did they escape? 
  • ( I think it would have been a good story piece to have some alarms going off or warning lights, so on so forth . . . )

My  General Thoughts

  • The text on the initial warning page could have been smaller and more centrally located.
  •  The yellow on black on the warning page was very readable. :)
  • The text for the controls, the warnings, and scenario explanation would have been easier to discern from each other  if they had different colors or section headers pointed them out.
  • Personally, I would have made the scenario explanation into a tiny cutscene, if possible. Think “Five Nights At Freddy”
  •  In game, the screen roll using the A&D button could have been faster.
  •  There was a small bug at 3:00 a.m., the text reading “Error, please wait “ and “ Movement Detected” Both played at the same time.
  •  I really like the 3D perspective and angle. It made the player feel small compared to the monster.
  •  I didn't hear any sound or music, I was playing on browser so I don't know if the music was set for that or not.
  •  I kept seeing the monster, but he never attacked me. I don't know if that was intentional.
  • I don't think I understand what the function of “power” was, or “camera 2”.
  • The environmental art style is endearing. It has a cartoony vibe similar to a game called “Toon Town”, (which I will go over in the overview section).
  • I like the small visual effect that occurs when you move the camera with an arrow button.

What attracted me to try the game. . .

  • The game was browser playable, so it was easily accessible for me to try.
  • The game had familiar conceptual imagery to another game called “SCP Containment“. images like that might attract other players who are familiar with that brand.

Nice game, but a bit confusing... I mean, I saw the monster that was coming but I tried to open and close the door at an interval of 10 seconds hoping the monster will restart its timer when it sees the door close... Tried to play it for the 3rd time and still got jumpscared... Also... Why my energy is draining when the screen shows "Motion detected" ?